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Renaiscence Office

This is a 16th century office made in Unreal Engine 5 that I made as a way to get back into environment art. Neither the architecture or the props is from any specific place in Europe, rather I chose to decide the references based on how they matched each other in the scene. This scene is optimized for games, all the assets are low poly enough to be practical in a real project's pipeline. I used textures from Megascans for the wall and floor, other than that all the textures and materials I made it myself.

These are the main techniques I wanted to learn/showcase with the project:
- Modular Workflow
- Lighting (Lumen)
- Decals
- Material blend (with vertex colors)
- Subsurface Scattering (candle and papers)